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Zhang Jing, Liu Jianjun, Gao Xingye, Chen Zheng. Implementation and Application of the Lunar Exploration Simulation System[J]. Astronomical Research and Technology, 2017, 14(4): 461-471.
Citation: Zhang Jing, Liu Jianjun, Gao Xingye, Chen Zheng. Implementation and Application of the Lunar Exploration Simulation System[J]. Astronomical Research and Technology, 2017, 14(4): 461-471.

Implementation and Application of the Lunar Exploration Simulation System

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  • Received Date: February 19, 2017
  • Revised Date: March 20, 2017
  • Available Online: November 20, 2023
  • A 3D display system for lunar exploration simulation is designed, which is used to lunar real-time visual display and load motion simulation. The system is based on the open source OGRE graphics engine, combined with the modeling software 3DMAX, integrated development tools Studio Visual, 3DS format to MESH format tool 3ds2mesh, and terrain generation plug-ins, which completed the construction of 3D entity model and related land load, and the lunar environment were simulated.User interface of this system is built on CEGUI libraries. The 3D scene debugging interface is constructed based on MFC, which is convenient to directly control 3D scene update and adjust entity model attitude of the detection process simulation of payload. Finally, the simulation experiment is carried out with panoramic camera as an example.
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